Annie, Would I Lie to You?
The person ruining your favorite game loves it above all things. Also? Edition wars make every baby cry. Read More …
Fantasy Heartbreaker, by Rose Bailey
Games for people who care too much
The person ruining your favorite game loves it above all things. Also? Edition wars make every baby cry. Read More …
I wish I could say I dread moments like these. If you haven’t seen it, basically: We’re at a convention. Player asks a designer why an NPC’s position in a novel isn’t reflected in-game. Designer responds that he thought the character was dead. Player provides supplementary information. NPC is not dead. Designer says they’ll fix Read More …
I’m going to raise a bunch of issues here. Fair warning, I won’t be providing the solutions by the end of the article… or all at once. But there are a number of intertwined problems in basing next-generation MMOs on current-generation MMOs, and I need to dump those all on the table before I get Read More …
So, my housemate, Orrin, played through the demo of Rich Dansky‘s Tom Clancy‘s Splinter Cell: Conviction. For the moment, her observations hold more water than mine, but just watching her, I could see the writing on the wall. For her, it was all stuff like “INFILTRATE THE MANSION,” but for me, it was “POST MORE Read More …
Today’s familiar model of class in fantasy games works like this: Pick a race, determining base characteristics and/or available classes. Pick a class, determining the majority of your character’s abilities and advancement path. That’s the model Gary Gygax created for Advanced Dungeons & Dragons in the late 1970s. Although there have been variant models over Read More …
Further thoughts on TSR’s code of ethics. This particular bit strikes me as vastly more important than it first appears: 3: AGENTS OF LAW ENFORCEMENT Agents of law enforcement (constables, policemen, judges, government officials, and respected institutions) should not be depicted in such a way as to create disrespect for current established authorities/social values. When Read More …