
Whose Sin Is It, Anyway?
Dare You Enter… the Complicated Moral Question of Dracula? Read More …
Fantasy Heartbreaker, by Rose Bailey
Games for people who care too much
Dare You Enter… the Complicated Moral Question of Dracula? Read More …
Horror should comfort the afflicted, and afflict the comfortable. Read More …
“Bloodied and spurned, she swore revenge on the men who wronged her — and all of their kind!” Please, no. Read More …
How do you balance representation with writing about awful people? Read More …
I can now officially announce that I’ve joined ZeniMax Online Studios in Baltimore, as a content designer on their unannounced MMO. ZOS is a corporate sibling to Bethesda, makers of The Elder Scrolls, and id Software, creators of Doom and Quake. To that end, I’ve now relocated to Baltimore, and just moved in to what Read More …
I recently did an interview with RPGamer about Bleeding Edge and some other general topics. I talk a bit about personal stuff, a bit about work routine, and a bit about CCP design philosophy.
“Run and hide, because the monsters are coming — the human race.”
A look back at 3:16 Carnage Amongst the Stars. Read More …
I wish I could say I dread moments like these. If you haven’t seen it, basically: We’re at a convention. Player asks a designer why an NPC’s position in a novel isn’t reflected in-game. Designer responds that he thought the character was dead. Player provides supplementary information. NPC is not dead. Designer says they’ll fix Read More …
Canon, it’s been observed, is what people argue is true about stories that aren’t. Continuity, similarly, is what’s supposedly consistent in worlds that aren’t. Metaplot is what you call either one when you want to start a fight. I’m faintly offended by the idea of canon in roleplaying games. RPGs are by their nature varying Read More …