Power. Danger. Mystery. Romance.

For the last few years, alongside developing Vampire: The Requiem, I’ve been working as a content designer on White Wolf’s next generation online game, World of Darkness. Last night, World of Darkness was announced to White Wolf’s fans at The Grand Masquerade. I’m extremely proud. This actually isn’t much of a change for me; I’ve Read More …

Why vampires sparkle

Merit: Sympathy for the Devil ● Once per scene, a player whose character possesses this Merit may roll his character’s Humanity, plus one additional die, instead of the character’s ordinary dice pool. Hack: Exposure (Hacks, introduced in Dudes of Legend, are special features of a character not governed by the character creation rules or experience system. Read More …

How crime novelists don’t get women

(This post is not about my personal problems. At least, not anymore than normal.) What I write for work is basically crime fiction. If you look at the places I’ve been given free reign with the Vampire property, you’ll see that my influences are movies like Go, Brick, and The Godfather. At one point early Read More …

I was a vampire for the JLA, part 3

Can the Superfriends survive an endless maze of 100’x100′ rooms? Will they be thwarted by someone who’s a little too attached to her sniper rifle? Who is the mysterious “Fifth Yellowjacket”? Find out in the epic conclusion of this great three-part novel! It may be an imaginary story, but all of it happened just like Read More …

A Quick Primer on Middle School Gaming

Matthew J. Finch’s A Quick Primer for Old School Gaming has been around a while, and, in certain Dungeons & Dragons circles, is held as a sort of Leviticus on how the game is supposed to be played. I, however, did not start gaming in 1974.1 I’ve gamed in a lot of different circles, and Read More …