Down and Out in the Magic Kingdom

I’m going to raise a bunch of issues here. Fair warning, I won’t be providing the solutions by the end of the article… or all at once. But there are a number of intertwined problems in basing next-generation MMOs on current-generation MMOs, and I need to dump those all on the table before I get Read More …

The Construction of Character Classes

Premise: a character class provides players with an interface to the game world and a place for their characters within it. (See yesterday’s post on classes.) There are a couple of major schema for constructing character classes. Most games use more than one. Class by Combat Role You separate characters by how they fight. This Read More …