The Importance of Playtesting.
Game design is an iterative process. Let’s discuss why testing is key. Read More …
Fantasy Heartbreaker, by Rose Bailey
Games for people who care too much
Game design is an iterative process. Let’s discuss why testing is key. Read More …
Flashing swords! Best friends! Building a core mechanic for a game of buddy adventurers. Read More …
James Maliszewksi has updated his Pulp Fantasy Library with a note on The Swords of Lankhmar. He quotes the opening scene, which is of particular interest to me, since that scene’s the single largest influence on the mechanics of To Seek Adventure, my game of buddy adventure. In 2SA, the action scenes unfold through call-and-response, which Read More …
Rose and the Doctor, Fafhrd and the Mouser, Axe Cop and Dinosaur Soldier. Breaking down two-character stories for two-player games. Read More …