Why I fell for Exalted
Mighty thews, wandering lawgivers, and a sense of loss without compare. What drew me to WW’s game of epic fantasy. Read More …
Fantasy Heartbreaker, by Rose Bailey
Games for people who care too much
Mighty thews, wandering lawgivers, and a sense of loss without compare. What drew me to WW’s game of epic fantasy. Read More …
(I’m on painkillers. You may notice.) On rather short notice, I find myself gearing up for a play-by-post game. Originally, I was gearing up a tabletop Exalted campaign. I had some neat house rules and introductory plot hooks. And then it turned out one of my players would be moving across the country. Rather than Read More …
In celebration of Skynet achieving sentience today, I present a Charm from my house-rules Exalted game: Tree Felling Blow “Your family line is long. Allow me to sever it.” 6 | Melee | +supernatural, +further (5:horizon/special) Your attack strikes one descendant of the target. You must be aware of and choose the specific descendant. (If Read More …
Premise: a character class provides players with an interface to the game world and a place for their characters within it. (See yesterday’s post on classes.) There are a couple of major schema for constructing character classes. Most games use more than one. Class by Combat Role You separate characters by how they fight. This Read More …