Fun with Failure
Do you believe players should be allowed to choose when their characters fail? Read More …
Fantasy Heartbreaker, by Rose Bailey
Games for people who care too much
Do you believe players should be allowed to choose when their characters fail? Read More …
Tired of being a space marine? Try being one of The Bugs.
Trigger warning: discusses suicide. Read More …
Find out what makes psychics tick. And what makes them go off. New content for 3:16 Carnage Amongst the Stars. Read More …
“Run and hide, because the monsters are coming — the human race.”
A look back at 3:16 Carnage Amongst the Stars. Read More …
So, my housemate, Orrin, played through the demo of Rich Dansky‘s Tom Clancy‘s Splinter Cell: Conviction. For the moment, her observations hold more water than mine, but just watching her, I could see the writing on the wall. For her, it was all stuff like “INFILTRATE THE MANSION,” but for me, it was “POST MORE Read More …
I think I’ve mentioned before that I consider the original The Legend of Zelda an almost perfect example of a game design. The game flows beautifully, challenges the player, and provides lots of rewards for exploration. It’s also one of the finest dungeon crawlers of all time, despite a surprisingly small number of clones to Read More …
In the world of men, there are few things duller than waiting for a maintenance dude. Waiting for the end is probably one of them. Right now, I’m doing the former and thinking a bit about the latter. At White Wolf/CCP, we have an informal tradition I call the six shooter. You’ve played one shots, Read More …