Conviction

So, my housemate, Orrin, played through the demo of Rich Dansky‘s Tom Clancy‘s Splinter Cell: Conviction. For the moment, her observations hold more water than mine, but just watching her, I could see the writing on the wall. For her, it was all stuff like “INFILTRATE THE MANSION,” but for me, it was “POST MORE Read More …

The Levels of Zelda

I think I’ve mentioned before that I consider the original The Legend of Zelda an almost perfect example of a game design. The game flows beautifully, challenges the player, and provides lots of rewards for exploration. It’s also one of the finest dungeon crawlers of all time, despite a surprisingly small number of clones to Read More …

What I learned in the Mutant Future

In the world of men, there are few things duller than waiting for a maintenance dude. Waiting for the end is probably one of them. Right now, I’m doing the former and thinking a bit about the latter. At White Wolf/CCP, we have an informal tradition I call the six shooter. You’ve played one shots, Read More …