And he was alright. The band was all together.

A week ago, I was laid off by CCP, along with about 120 other employees. I’m very sorry to leave — the White Wolf crew have been my friends and family for four years now. But it seems it’s finally time for us to go our separate ways.

As far as White Wolf itself is concerned, Rich Thomas and Eddy Webb remain with the company. I’m expecting to continue developing Vampire: The Requiem as a freelancer. The World of Darkness will go on.

As for my own future, I’m not sure what comes next. I’m already interviewing with other video game companies. I’m also lining up some freelance RPG work outside of White Wolf. And I’m working on a deal to publish some of my short fiction.

However, if any of you have any leads, whether for salaried or freelance game design work, I’d be interested in hearing about them.

“The Apprentice’s Tale” from Cavaliers of Mars resumes next week, with a piece on Martian warfare. And a little bit after that, I’ll be showing the next piece of art from the book with an article on the Lost Places.

6 thoughts on “Changes

  1. I’m really sorry to hear you were let go, Rose. You were the person I was most afraid of WW losing in the cuts, honestly. I think your work on nWoD, especially the last couple of books, has been really game-changing.

    At any rate, the indie game design community is always looking for new blood and new ideas. You should get in on that action!

  2. I’m so sorry to hear that. You were the first person I thought of when I heard of the cuts. I was hoping that since I hadn’t heard anything, you were okay.

    I might have some stuff coming up soon, if you’d be interesting. Just minor bits, a few thousand words here and there. But I feel you. I just got a part-time job to make up for the lull in freelance work.

  3. Rose,

    So bummed to hear this news. as fans of VtR inevitably we (and I) become fans of the names behind the material. People like you and David Hill. It’s been said by many people, but your work on VtR was just great and lead to lots of good times around the table and it still does. In addition, you’ve been kind to keep in touch with the fans online (and with us at the Dead Gamers Society).

    We’ll continue to do our small part to keep the WoD flag flying solid, out here in So Cal, among the local fan bases and especially your work on VtR. We’ll keep track of you future RPG design work and show it off whenever we get the chance. Best of luck.


  4. Thanks, folks. I’m really glad you’ve enjoyed my run… Requiem is my most personal published work. I certainly don’t intend to leave roleplaying games… you’ll be hearing from me. 🙂

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