X1: The Panel of Dread

I wish I could say I dread moments like these. If you haven’t seen it, basically: We’re at a convention. Player asks a designer why an NPC’s position in a novel isn’t reflected in-game. Designer responds that he thought the character was dead. Player provides supplementary information. NPC is not dead. Designer says they’ll fix Read More …

Canon, Setting, and Transmedia

Canon, it’s been observed, is what people argue is true about stories that aren’t. Continuity, similarly, is what’s supposedly consistent in worlds that aren’t. Metaplot is what you call either one when you want to start a fight. I’m faintly offended by the idea of canon in roleplaying games. RPGs are by their nature varying Read More …

Power. Danger. Mystery. Romance.

For the last few years, alongside developing Vampire: The Requiem, I’ve been working as a content designer on White Wolf’s next generation online game, World of Darkness. Last night, World of Darkness was announced to White Wolf’s fans at The Grand Masquerade. I’m extremely proud. This actually isn’t much of a change for me; I’ve Read More …