Not as I do: Organizing an RPG

“What’s puzzling you is the nature of my game.” — The Rolling Stones, “Sympathy for the Devil” I’m looking at the structure of game books right now, and I really think (especially as someone who’s been doing it a while myself), that there’s room for improvement. The default model seems to be: Some kind of Read More …

Class Construction in early Tunnels & Trolls

The early editions of Tunnels & Trolls are a good example of two class design schema: Classes to fill holes Classes on a spectrum The two base classes are warrior and wizard. The warrior is a straightforward arms and armor type, noted in the game’s fifth-and-a-half edition as being based on Conan. Wizards have a mix of Read More …

The First Estate

“Vatican II led to many changes in the Catholic Church, notable ones being the use of mother-tongues – instead of Latin – for parts of the mass, the empowerment of the laity, and allowing priests to use bladed weapons in combat.” — Critical Miss #8 I suppose I’d know who the cleric was, if I’d Read More …