Class Construction in early Tunnels & Trolls

The early editions of Tunnels & Trolls are a good example of two¬†class design¬†schema: Classes to fill holes Classes on a spectrum The two base classes are warrior and wizard. The warrior is a straightforward arms and armor type, noted in the game’s fifth-and-a-half edition as being based on Conan. Wizards have a mix of Read More …

The First Estate

“Vatican II led to many changes in the Catholic Church, notable ones being the use of mother-tongues – instead of Latin – for parts of the mass, the empowerment of the laity, and allowing priests to use bladed weapons in combat.” — Critical Miss #8 I suppose I’d know who the cleric was, if I’d Read More …

Little Hearts Like the One in Me

“Hello, my name is Jimmy Pop and I’m a dumb white guy, I’m not old or new but middle school, fifth grade like junior high.” — The Bloodhound Gang, “Fire Water Burn” 1984. My uncle leaves a party. I ask my Mom where he went. “To play Dungeons & Dragons,” she says. I ask her Read More …

Another (back)stab at a thief

The Thief The thief is centered, well-meaning, and devoted to the common good, spreading enlightenment by the lightening of purses. Not without commercial skills, however, the thief has a nose for gold and a touch to match. Where other adventurers laugh in the face of danger, the thief smiles at the back of danger’s head, Read More …

Akrasia’s Thief

Akrasia posted a variant thief class that I really like. I’m working on a mini-campaign for which I’m looking at implementing a variant thief class, and Akrasia’s is a front-runner. I’m also working on posts regarding the history of the thief in literature and gaming, and seeing multiple mechanical interpretations for multiple systems is very Read More …