In Search Of

Thank you, readers and/or spammers, for making Fantasy Heartbreaker the number one Google result for “Justin Bieber BDSM.” And the number nine Google result for “Justin Bieber Abstinence.” I wish I had some kind of present to offer you, here… maybe Justin Bieber chastity porn or something, but… dude’s all underage and shit. Let’s talk Read More …

The Pulp Civilization Random Encounter Chart

On the run in the desert, Mitara spots a glimpse of a city in the distance. Cutting their way through the jungle, Honri and Klay find unmistakable traces of masonry. Trekking across the Great Glacier, Hagner finds a snowed-over entryway to an underground citadel. What kind of civilization have they just encountered… and where in Read More …

What does a wizard look like?

When Dungeons & Dragons 3rd Edition came out, there was a great deal of argument over its “dungeonpunk” aesthetic and, particularly, the way wizards didn’t look like they were “supposed” to. The pointy-hatted old men familiar from Dragon magazine covers or Will McLean cartoons had been replaced by a confusingly-dressed elf lady and a bare-chested Read More …

Conviction

So, my housemate, Orrin, played through the demo of Rich Dansky‘s Tom Clancy‘s Splinter Cell: Conviction. For the moment, her observations hold more water than mine, but just watching her, I could see the writing on the wall. For her, it was all stuff like “INFILTRATE THE MANSION,” but for me, it was “POST MORE Read More …

Class Construction in early Tunnels & Trolls

The early editions of Tunnels & Trolls are a good example of two class design schema: Classes to fill holes Classes on a spectrum The two base classes are warrior and wizard. The warrior is a straightforward arms and armor type, noted in the game’s fifth-and-a-half edition as being based on Conan. Wizards have a mix of Read More …

Dangerous Archaeology

I often refer to Dungeons & Dragons as a game of dangerous archaeology. In their classic tomb-robbing mode, the party enters an underworld with its own history, meaning, and ecology.* The process of exploring a dungeon is much like the process of excavating a tomb… except eighty times faster and with more blood and looting. Read More …