X1: The Panel of Dread

I wish I could say I dread moments like these. If you haven’t seen it, basically: We’re at a convention. Player asks a designer why an NPC’s position in a novel isn’t reflected in-game. Designer responds that he thought the character was dead. Player provides supplementary information. NPC is not dead. Designer says they’ll fix Read More …

Canon, Setting, and Transmedia

Canon, it’s been observed, is what people argue is true about stories that aren’t. Continuity, similarly, is what’s supposedly consistent in worlds that aren’t. Metaplot is what you call either one when you want to start a fight. I’m faintly offended by the idea of canon in roleplaying games. RPGs are by their nature varying Read More …

Down and Out in the Magic Kingdom

I’m going to raise a bunch of issues here. Fair warning, I won’t be providing the solutions by the end of the article… or all at once. But there are a number of intertwined problems in basing next-generation MMOs on current-generation MMOs, and I need to dump those all on the table before I get Read More …