<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Fantasy Heartbreaker, by Russell Bailey</title>
	<atom:link href="http://blog.fantasyheartbreaker.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.fantasyheartbreaker.com</link>
	<description>Games for people who care too much</description>
	<lastBuildDate>Tue, 08 May 2012 00:05:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>Comment on So this is my day job since leaving CCP by Ben McKenzie</title>
		<link>http://blog.fantasyheartbreaker.com/2012/05/03/so-this-is-my-day-job-since-leaving-ccp/comment-page-1/#comment-6692</link>
		<dc:creator>Ben McKenzie</dc:creator>
		<pubDate>Tue, 08 May 2012 00:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fantasyheartbreaker.com/?p=1338#comment-6692</guid>
		<description>Wow! Must be a relief to have that publicly announced. I would ask a billion questions prompted by the imaginings I am now having, but I rather suspect you cannot answer them and anyway it would be annoying.

Congratulations on working on such a big project; I hope it&#039;s as much fun as it must be hard work!</description>
		<content:encoded><![CDATA[<p>Wow! Must be a relief to have that publicly announced. I would ask a billion questions prompted by the imaginings I am now having, but I rather suspect you cannot answer them and anyway it would be annoying.</p>
<p>Congratulations on working on such a big project; I hope it&#8217;s as much fun as it must be hard work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on So this is my day job since leaving CCP by mandrill</title>
		<link>http://blog.fantasyheartbreaker.com/2012/05/03/so-this-is-my-day-job-since-leaving-ccp/comment-page-1/#comment-6677</link>
		<dc:creator>mandrill</dc:creator>
		<pubDate>Fri, 04 May 2012 10:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fantasyheartbreaker.com/?p=1338#comment-6677</guid>
		<description>I used to have a life... Then I took a Skyrim MMO to the brain. :D</description>
		<content:encoded><![CDATA[<p>I used to have a life&#8230; Then I took a Skyrim MMO to the brain. <img src='http://blog.fantasyheartbreaker.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fun with Failure by Mark</title>
		<link>http://blog.fantasyheartbreaker.com/2012/04/27/fun-with-failure/comment-page-1/#comment-6665</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 30 Apr 2012 20:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fantasyheartbreaker.com/?p=1335#comment-6665</guid>
		<description>My favorite systems take this out of my hands. FATE, for example, lets the GM give the players fate points (game currency, useful for being more effective when necessary, if you aren&#039;t familiar with the game) in return for their lives becoming more difficult. Although it&#039;s ultimately the GM&#039;s call, players can &quot;prompt&quot; the GM: &quot;you know, it would be totally awesome if my character ended up with one of those brain parasites, and all it&#039;ll cost you is a fate point...&quot;

Other games - like Houses of the Blooded (which uses a variant of FATE) - allow the winner of a roll to narrate, which can include narrating their character&#039;s failure and how it advances the story in the player&#039;s direction.

But when I play games that don&#039;t do that? I totally allow players to fail forward when they feel like it.</description>
		<content:encoded><![CDATA[<p>My favorite systems take this out of my hands. FATE, for example, lets the GM give the players fate points (game currency, useful for being more effective when necessary, if you aren&#8217;t familiar with the game) in return for their lives becoming more difficult. Although it&#8217;s ultimately the GM&#8217;s call, players can &#8220;prompt&#8221; the GM: &#8220;you know, it would be totally awesome if my character ended up with one of those brain parasites, and all it&#8217;ll cost you is a fate point&#8230;&#8221;</p>
<p>Other games &#8211; like Houses of the Blooded (which uses a variant of FATE) &#8211; allow the winner of a roll to narrate, which can include narrating their character&#8217;s failure and how it advances the story in the player&#8217;s direction.</p>
<p>But when I play games that don&#8217;t do that? I totally allow players to fail forward when they feel like it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wilderlands of High Fantasy conversion for Barbarians of Lemuria by Russell Bailey</title>
		<link>http://blog.fantasyheartbreaker.com/2012/04/13/wilderlands-of-high-fantasy-conversion-for-barbarians-of-lemuria/comment-page-1/#comment-6641</link>
		<dc:creator>Russell Bailey</dc:creator>
		<pubDate>Thu, 26 Apr 2012 14:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fantasyheartbreaker.com/?p=1322#comment-6641</guid>
		<description>If you can get the Wilderlands boxed set that White Wolf did with Necromancer a few years ago, I highly recommend it. It&#039;s got tons upon tons upon tons of hex descriptions, many of which could be improvised into an entire session themselves. Plus an actual Frazetta cover.

Despite the name, the Wilderlands of High Fantasy are more sword and sorcery with D&amp;D-isms than what we call &quot;high fantasy&quot; today. The terms were used differently when they were created.</description>
		<content:encoded><![CDATA[<p>If you can get the Wilderlands boxed set that White Wolf did with Necromancer a few years ago, I highly recommend it. It&#8217;s got tons upon tons upon tons of hex descriptions, many of which could be improvised into an entire session themselves. Plus an actual Frazetta cover.</p>
<p>Despite the name, the Wilderlands of High Fantasy are more sword and sorcery with D&#038;D-isms than what we call &#8220;high fantasy&#8221; today. The terms were used differently when they were created.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wilderlands of High Fantasy conversion for Barbarians of Lemuria by Ben McKenzie</title>
		<link>http://blog.fantasyheartbreaker.com/2012/04/13/wilderlands-of-high-fantasy-conversion-for-barbarians-of-lemuria/comment-page-1/#comment-6637</link>
		<dc:creator>Ben McKenzie</dc:creator>
		<pubDate>Thu, 26 Apr 2012 06:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fantasyheartbreaker.com/?p=1322#comment-6637</guid>
		<description>I&#039;ve never heard of Wilderlands of High Fantasy or Barbarians of Lemuria, but this write up inspires me to learn more! Thanks.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never heard of Wilderlands of High Fantasy or Barbarians of Lemuria, but this write up inspires me to learn more! Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Little Hearts Like the One in Me by Hazard</title>
		<link>http://blog.fantasyheartbreaker.com/2010/04/01/little-hearts-like-the-one-in-me/comment-page-1/#comment-6616</link>
		<dc:creator>Hazard</dc:creator>
		<pubDate>Thu, 19 Apr 2012 02:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fantasyheartbreaker.com/?p=161#comment-6616</guid>
		<description>Are we allowed to fall in love with you at all?</description>
		<content:encoded><![CDATA[<p>Are we allowed to fall in love with you at all?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Cavaliers of Mars Quick Start available now! by Russell Bailey</title>
		<link>http://blog.fantasyheartbreaker.com/2012/03/20/cavaliers-of-mars-quick-start-available-now/comment-page-1/#comment-6493</link>
		<dc:creator>Russell Bailey</dc:creator>
		<pubDate>Thu, 22 Mar 2012 13:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fantasyheartbreaker.com/?p=1318#comment-6493</guid>
		<description>Yes, d6s. :)</description>
		<content:encoded><![CDATA[<p>Yes, d6s. <img src='http://blog.fantasyheartbreaker.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Cavaliers of Mars Quick Start available now! by Ben McKenzie</title>
		<link>http://blog.fantasyheartbreaker.com/2012/03/20/cavaliers-of-mars-quick-start-available-now/comment-page-1/#comment-6489</link>
		<dc:creator>Ben McKenzie</dc:creator>
		<pubDate>Thu, 22 Mar 2012 03:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fantasyheartbreaker.com/?p=1318#comment-6489</guid>
		<description>Probably worth mentioning: the quick start rules don&#039;t specify what size dice the Wushu system uses. Mind you, neither do the Wushu Open rules, though they do mention a Trait maximum of 5, which allows me to deduce I should be using six sided dice. ;)</description>
		<content:encoded><![CDATA[<p>Probably worth mentioning: the quick start rules don&#8217;t specify what size dice the Wushu system uses. Mind you, neither do the Wushu Open rules, though they do mention a Trait maximum of 5, which allows me to deduce I should be using six sided dice. <img src='http://blog.fantasyheartbreaker.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Cavaliers of Mars Quick Start available now! by Ben McKenzie</title>
		<link>http://blog.fantasyheartbreaker.com/2012/03/20/cavaliers-of-mars-quick-start-available-now/comment-page-1/#comment-6488</link>
		<dc:creator>Ben McKenzie</dc:creator>
		<pubDate>Thu, 22 Mar 2012 00:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fantasyheartbreaker.com/?p=1318#comment-6488</guid>
		<description>I&#039;ve been looking for some quick one-shot things to try out new systems - and this is going to be my entrance into Wushu, which I&#039;ve read about before but never tried. It looks great!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been looking for some quick one-shot things to try out new systems &#8211; and this is going to be my entrance into Wushu, which I&#8217;ve read about before but never tried. It looks great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Cavaliers of Mars Quick Start available now! by Russell Bailey</title>
		<link>http://blog.fantasyheartbreaker.com/2012/03/20/cavaliers-of-mars-quick-start-available-now/comment-page-1/#comment-6467</link>
		<dc:creator>Russell Bailey</dc:creator>
		<pubDate>Tue, 20 Mar 2012 15:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fantasyheartbreaker.com/?p=1318#comment-6467</guid>
		<description>I&#039;m glad you dig it! The core book will be a little while yet, but I&#039;ll be posting content here as we develop it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you dig it! The core book will be a little while yet, but I&#8217;ll be posting content here as we develop it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

