Cavaliers of Mars

Return to dying Mars in its last age of glory!

Cavaliers of Mars, art by Chris HuthJumpstart available at DriveThruRPG

Mars, a planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization. Where the First Martians, the monument-builders, are but a haunted memory. Where the Red Martians become decadent and reckless in their last days. Where the Pale Martians rule the wastes, remembering a history whose weight would crush a lesser people.

Cavaliers of Mars is a swashbuckling adventure game drawing inspiration from pulp fantasy and historical fiction, adding a modern edge and an exotic setting.

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6 thoughts on “Cavaliers of Mars

  1. I can’t wait to see just how amazing this will be when it gets done. Everything I’ve read so far is just wonderful!

  2. I took the two-quatloo plunge and downloaded the quickstart PDF. I find the mechanics intriguing, and am looking forward to running the “Festival of Blades” scenario. However, I cannot find any rules for determining the Strain stat for characters and NPCs. I see rules for how to reduce Strain in combat, but nothing that says what a character’s initial Strain level is. Could you please clarify? Thanks!

  3. Strain always starts at 0, for everybody. You start out fresh, then as opponents land successful Strikes, you accumulate Strain, which makes it harder to stay in the fight.

  4. Ah! Very good – that also explains the Resolve roll at Combat Break. Thank you so much for the quick response!

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