I’m Rose Bailey, a professional writer and game designer living in Silver Spring, Maryland. I write fiction, and also develop content for tabletop and video games.
Highlights of my career include The Sugar House, an anthology of pulp fantasy fairy tales, Vampire: The Requiem, the latest edition of White Wolf’s popular roleplaying game, and Kiss of the Succubus, an investigation of vampire culture in their own words.
2 thoughts on “About Rose”
Glad to see this blog still going, I check it out from time to time, but it’s been awhile since I’ve last visited. Didn’t know about The Suger House, looks cool, I’ll check it out.
I’ll be running Cavaliers of Mars at Gen Con again this year (I’m the same guy who ran it with The Wreaking Crew last year). My game plan is to run the quick start again, but if there is anything you want me to test out, I’d be happy to. It was a good time last year, I’m looking forward to running it again.
You and the Onyx Path team are doing good work, thank you.
Dead Gamers Society
I’m currently researching the support status several video games and their engine, AGAST. (https://web.archive.org/web/20101127202324/http://allitis.com/agast/ ) Sadly, it seems the engine is now abandoned and without support. Looking at Patrimonium, which was open sourced (http://patrimonium.amberfisharts.com/de/downloads) , I wonder if releasing the AGAST engine as open source on github / Sourceforge was considered as option on the end of support for AGAST?
It would be great if these games could be brought out of abandonware, allowing ports and future support ….and I would be glad to help such a move. 🙂
Best wishes and thank you for the information,