Justin’s been blogging about his solo 4e campaign, something I find fascinating. I’ve used the technique of adversarial narration in my conventional writing. (Hero does this, world does that.)
I’m thinking of running a similar game of my own, but I’ll have to distill the wealth of ideas and tools I have down to just a few. Here are some:
- The Judges’ Guild Wilderlands products, as updated by Necromancer Games, provide a rich world with hex-by-hex coolness.
- Trollbabe boils Conanesque adventure to a beautiful, simple art. Its mechanics could, in some ways, run themselves… though that idea might somewhat horrify Ron.
- Elegia synthesizes some of the experiences of single player console RPGs into a simple set of mechanics that could potentially be light enough to use in single player sandbox.
- How to Host a Dungeon provides an interactive process for creating the geographical environments of dungeons.
- And then, of course, there’s the Sekrit Old Middle School Gaming Project, which could provide a core system.
- I have some ideas about Vampire and Damnation City, but those are for another time.
Justin went directly for playing both sides of 4e encounters as his core mechanism, which I really like. I’m thinking something slightly different, perhaps along the lines of say yes or face the dungeon.